Making objects

Now, before you ask, everything technically in the database is an object, but it can be broken down into various types as listed on the @stats command - Players, Programs, Things, Exits and Rooms. These pages will help you make "things", "rooms" and "exits", this page starts with "things".

What is a thing?

A thing is anything, it may be a table, a light, a spot on the wall, a rock, a tree. Its basically anything that is not a program, a room, an exit or a person! Its easier to understand what it is not, rather than what it can be.

To create a thing, we use the @create command, this has the syntax of:
@create <item>[=cost[=regname]]

Now, that in English translates into the first option <item> is compulsory, however, the other two options cost and regname are not. Most of the time you will only ever do @create <item>. However, to give the item a greater cost than normal ( this has no use in our muck other than making something worth money) you can do @create <item>=<amount>. It is important to note that the amount is not going to be the value of the item, its value is calculated as (cost/5)-1. ( Names of items may have spaces in the names, unlike players. )

EG: '@create A small rock'. Will result in a one line answer of something along the lines of 'A small rock created with number nnnn.' Where nnnn is the dbref of your object.

>> Making rooms