Camelot's future is never going to be a completely predictable one, as mostly it revolves round the needs and the wants of the characters there. However, I have some ideas I want to implement and am trying to work on. We have a good MUF coder (Cinnibar!) , who is making lots of programs, as well as myself. However plans I have are for the rest of the muck are:
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I'm hoping to implement spells, so, anyone with a good list of spell names and
what they should do, please mail them to me at my mailbox.
Thank you, I have had a small number of spells in, but its very hard to have
non-combat spells, its also hard to implement spells in a text based world,
but I'm hoping the first spells will soon be available.